If you’re a fan of the videogame-themed RPG podcasts we occasionally do here on GameCola, you might be wondering how to pilfer our ideas.
Ever wonder what went on behind the scenes of our RPGcasts? Nathaniel Hoover gives us some insight into the process and production of these special GameCola podcasts.
What defines a great console? The graphics? The games? A curved lunchbox handle? We all have game consoles that we hold dear and true to
In today’s Q&Ame Cola, the team tells us which console they would erase and why.
Do you agree with the staff choices?
Pretty interesting choices! The gaming world would look pretty different without the Wii or iOS.
I spend a lot of time fighting with fonts. I develop using XNA, so I can just draw my own fonts, save them as PNGs, and use them in the game. I made a small font a while back with the intention of using it for displaying damage or status effects during battle, so I never really saw much of what it looked like.
Now that I’m using it for labels on the map in Pizzarian, it kind of bugs me. In the first shot, the “e” is taller than the rest of the lower-case letters. So, I made all of the lower-case letters taller… But, that made the “i” look out of line. I think it looks best with the no-dot “i”, but while that makes for clean lines, the “i” also looks odd next to a lower-case “l”. The lower-case “j” look a bit weird that way, too.
… Maybe I should just write the names in all caps.
When the thought of a videogame can bring you back to a specific time and place, you can say that it’s been saved to your “Memory Card”. In this column, we take a look at these saved states and the games that take us back.
Alex Jedraszczak takes us down memory card lane as he remembers the trials and tribulations of playing Final Fantasy Legend.
Did I mention that I’m working on my next game? I’ve mostly been doing graphics and programming, but today I had some inspiration to work on music. I think it turned out pretty well, so I figured I’d post it up.
"I’d Hit It" is slated to be the miniboss battle music for my new game, tentatively titled Foretold Heroes. All details subject to change, void where prohibited.
Now that I’m finally getting somewhere, though, expect to be seeing more progress posts…!
Did I mention that I actually originally wrote this ages ago with my pizza shmup in mind, and then stole it for my RPG when I didn’t want to waste a perfectly good song that was already written, but now I’m taking it back for its original purpose…?!
Another song for the tentatively titled Pizzarian. It’s a space shmup. About delivering pizzas. The name is a joke! Get it…?!
I called the other one “Ship Shop Beat” with the intention of using at as the theme for the shop where you buy your ships… And, this one is “Deliverance” with the idea of it being the background music when you’re out delivering pizzas. But, I may end up playing musical chairs before the game is released.
I’ve been making some music for the game I’ve been working on. Foretold Heroes is on hold for a bit while I wrap up Pizzarian, which is coming along nicely! This song was fun to make, trying to cram as much music as I could into four channels, but I’m not sure how much I like it as music for the game.
I’m also still deciding if I like “Pizzarian” or “Pizzarius” better. It’s going to be a pizza delivery shmup, so I’m going for kind of a cross between “Pizzaria” and Gradius or Darius or Galaxian or anything like that. I’m leading toward “Pizzarian” at the moment, though.
The thrilling conclusion of the Final Fantasy RPGcast is upon us! Let the boss fight begin!
In which PANC kills Coneria while the rest of us kill the final boss. I killed CAOS with a shirt, WARMECH makes us all pancakes after the death of two kings, and we all live happily ever after… Well, three of us do at least.
So, this is what I’ve been spending my time on the last few days. I’d had some downtime recently, so I decided to go back and do some programming updates that I’ve been meaning to get to.
The content editors I’d made up until this point had always been specific to the game. I would hard-code the classes, the input forms, the saving/loading functions, and all that stuff. It’s kind of a pain to have to type out a bunch of stuff that’s extremely similar, but still unique enough that you can’t just copy and paste.
So, I finally went back and made the program you see above. In the first shot, I set up the Vehicle class. This automatically generates the form in the second shot, which also includes code for saving and loading. Much nicer! Glad I had the time to sit down and do it.
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What kinds of characters or classes do you usually choose in games where you have a selection of playable character options?
I generally like Thief-type characters… Speed, dodge, low damage but fast attack. I played a lot of THF when I was into Final Fantasy XI. I played Thief in Ragnarok, too, but I never much liked Assassin. I liked Rogue when that was introduced, but that was around the time I stopped playing altogether.