It’s hard to believe that it’s only been a year since I staged my hostile takeover of GameCola HQ. Few may remember Paul’s sorrowful resignation speech…mostly because halfofthecurrentstaff has only been around since I took over. But, if there’s any meaning behind the fact that we still have the exact same number of likes on our Facebook page as we did that fateful day, it must be that we at least haven’t gotten any worse.
Today is GameCola’s 12th birthday…and Jeddy’s first anniversary! Read the full article on GameCola.
Hey, that’s me…! It’s been quite a year! And, I think things are only looking up from here.
Jeddy visited IndieNomicon in Orlando. Read his report from the street over on GameCola!
IndieNomicon posted a video which happened to feature my ladyfriend in the thumbnail, and I decided it would be cool to write a little feature on GameCola about the meetups. Check it out, and check IndieNomicon out if you’re in the Orlando area…!
After a pretty intense week of testing and coding, I’ve finally sent off copies of Pizzarian to a few people for a first round of testing. After I hear back, I’ll make some changes and send the game out to an expanded group and do a second round of testing. After that, if all goes well, I’ll consider the game good for publishing! How exciting!
That doesn’t really mean I get to take a break, though. While I’m waiting to hear the feedback, it’s time for me to take screenshots, make videos, get everything set up on Desura, and reach out to review sites.
… And, then it’s time to start on the next game I’ve had on my list! Maybe I can take a vacation before starting that one, though.
The past few days, I’ve been playtesting Pizzarian and making massive changes to the gameplay. The game took too long to earn money and upgrades cost too much, but by making the game more fast-paced, I ended up with a shorter game and had to come up with more variety. When I was programming the saving/loading functionality, I ended up deciding to add a bunch of statistics and awards/achievements to the game. I also just randomly have ideas.
I don’t really have a set deadline, but I had intended to send out test copies a few days ago. Instead, I’ve drastically changed the game and pushed the date out a bit.
I guess what strikes me about this is that I’m doing the vast majority of this at the last minute. It just makes me wonder about some of my favorite (Or, least favorite) games, and how different they’d have been if they’d had an extra week or month to develop. How many last-minute changes there were, or how many changes they didn’t have time to make.
I threw together a quick video showing the current lineup of weapons in action. In order, you’ll get to see the Laser Gatling, Beamer, Small Hadron Collider, Multitap, and Zapper. You’re not really supposed to shoot other vehicles in traffic, but it was the easiest way to show off the weapons.
Pounding out this code, today! A testable version should be ready by tomorrow. Then, it’s time to prepare for publicity and release while people check for bugs and give feedback about gameplay issues… My least favorite part of game development!!!
Alright! I’ve been busy lately, but I finally got around to making a demo video for Pizzarian. When I have a bit more time, I’ll sit down and make a proper promotional video, but for now, you can see what the game looks like in action.
There’s only a few things left on the big to-do list, but after that is a lot of polishing and bug testing. It’s probably still at least a month away from release, but the date is at least on the horizon!
I program video games for XBox Live Indie Games, which you can read about on my website TheJedsite.com. I'm also the Editor-in-Chief at GameCola.net, where I also command the podcast, among other things. I used to be a web developer, but I retired a while ago.
I enjoy fashion and scooters. I occasionally watch Japanimation. I am disappointed in the future that we live in and my goal in life is to help advance human space travel.